Dwarf

SRD, Races

Dwarf # Dwarf Traits # Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature. Ability Score Increase. Your Constitution score increases by 2. Age. Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years. Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-­‐‑ordered society. ...

Barbarian

SRD, Classes

Barbarian # Class Features # As a barbarian, you gain the following class features. Hit Points # Hit Dice: 1d12 per barbarian level Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st Proficiencies # Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Constitution ...

Elf

SRD, Races

Elf # Elf Traits # Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement. Ability Score Increase. Your Dexterity score increases by 2. Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old. ...

Bard

SRD, Classes

Bard # Class Features # As a bard, you gain the following class features. Hit Points # Hit Dice: 1d8 per bard level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st Proficiencies # Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: Three musical instruments of your choice Saving Throws: Dexterity, Charisma ...

Halfling

SRD, Races

Halfling Traits # Your halfling character has a number of traits in common with all other halflings. Ability Score Increase. Your Dexterity score increases by 2. Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century. Alignment. Most halflings are lawful good. As a rule, they are good-­‐‑hearted and kind, hate to see others in pain, and have no tolerance for oppression. ...

Cleric

SRD, Classes

Cleric # Class Features # As a cleric, you gain the following class features. Hit Points # Hit Dice: 1d8 per cleric level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st Proficiencies # Armor: Light armor, medium armor, shields Weapons: Simple weapons Tools: None Saving Throws: Wisdom, Charisma Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion ...

Human

SRD, Races

Human # Human Traits # It’s hard to make generalizations about humans, but your human character has these traits. Ability Score Increase. Your ability scores each increase by 1. Age. Humans reach adulthood in their late teens and live less than a century. Alignment. Humans tend toward no particular alignment. The best and the worst are found among them. Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. ...

Dragonborn

SRD, Races

Dragonborn # Dragonborn Traits # Your draconic heritage manifests in a variety of traits you share with other dragonborn. Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1. Age. Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-­‐‑year-­‐‑old human child by the age of 3, and reach adulthood by 15. They live to be around 80. ...

Druid

SRD, Classes

Druid # Class Features # As a druid, you gain the following class features. Hit Points # Hit Dice: 1d8 per druid level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st Proficiencies # Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal) ...

Fighter

SRD, Classes

Fighter # Fighter Class Features # As a fighter, you gain the following class features. Hit Points # Hit Dice: 1d10 per fighter level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st Proficiencies Armor: All armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Constitution Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival ...